Claud Jehu

Technical Art & VFX

Playdead

2023–2026 · Copenhagen · Unreal Engine 5

I built environmental systems for an unreleased open-world title. My work spanned from runtime architecture to on-screen art, and I helped improve workflows through editor tooling, data validation, debugging, and collaboration across departments.

  • Systems Architecture
  • VFX Authoring
  • Technical Lighting
  • Engine Changes
  • Tooling
  • C++ & Blueprints
  • Niagara
  • Post Process
  • Materials
  • Asset Validators

About

I love navigating creative decisions within a technical framework. My aim is to balance ambition and pragmatism in order to make the most of any feature, project, or team.

In my spare time, I explore new ideas through my personal projects, and am currently working on a minimalist, physics-based platformer in Godot.