Claud Jehu

Technical Art & VFX

About

I love navigating creative decisions within a technical framework. My aim is to balance ambition and pragmatism in order to make the most of any feature, project, or team.

In my spare time, I explore new ideas through my personal projects, and am currently working on a minimalist, physics-based platformer in Godot.

Playdead

2023–2026 · Copenhagen · Unreal Engine 5

I built environmental systems for an unreleased open-world title. My work spanned from runtime architecture to on-screen art, and I helped improve workflows through editor tooling, asset validation, debugging, and collaboration across departments.

  • Systems Architecture
  • Visual Effects
  • Tooling
  • Technical Lighting
  • Engine Modifications
  • C++ & Blueprints
  • Niagara & Data Channels
  • Shaders & HLSL
  • Post Process
  • Asset Validation