Claud Jehu

Technical Art & VFX

Playdead

2023–2026 · Copenhagen · Unreal Engine 5

I built environmental systems for an unreleased open-world title. My work spanned from runtime architecture to on-screen art, and I helped improve workflows through editor tooling, data validation, debugging, and collaboration across departments.

  • Systems Architecture
  • VFX Authoring
  • Technical Lighting
  • Engine Changes
  • Tooling
  • C++ & Blueprints
  • Niagara
  • Post Process
  • Materials
  • Asset Validators

About

I design runtime systems and craft the visuals they drive, finding harmony between technology and art. My aim is to balance ambition and pragmatism in order to make the most of any feature, project, or team.

In my spare time, I explore new ideas through my personal projects, and am currently working on a minimalist, physics-based platformer in Godot.

Moon Runner

2022 · Solo · Unreal Engine 4

Before Playdead, I shipped my own titles on Steam. My second game was a traversal shooter set on a small moon.

View on Steam ↗