Playdead
2023–2026 · Copenhagen · Unreal Engine 5
I built environmental systems for an unreleased open-world title. My work spanned from runtime architecture to on-screen art, and I helped improve workflows through editor tooling, data validation, debugging, and collaboration across departments.
- Systems Architecture
- VFX Authoring
- Technical Lighting
- Engine Changes
- Tooling
- C++ & Blueprints
- Niagara
- Post Process
- Materials
- Asset Validators